This should be interesting. I'm also looking forward to seeing the Quarry. And adding Celeste as the arrival city for space landers should bring even more GD to the area (or so I hope).
- Make spawn more close to the tp; when sweating, or beginning hunting, you die several times, and reaching fast your point is important; plus, having spawn close helps seeing GD on radar, and facilitates gathering, IMO.
- Create a revival OUTSIDE the command post. Dont need to say why.
When creating an entry point for newcomers, one should have in mind ease of use: that is why Calypso sweat camp is horrible, IMO, and that is why Old Swamp Camp, VU9 was optimal (or VU9 Nea's TOO, btw). The athmosphere of old VU9 swamp camp is what one should aim to, in my opinion.
- Make spawn more close to the tp; when sweating, or beginning hunting, you die several times, and reaching fast your point is important; plus, having spawn close helps seeing GD on radar, and facilitates gathering, IMO.
- Create a revival OUTSIDE the command post. Dont need to say why.
When creating an entry point for newcomers, one should have in mind ease of use: that is why Calypso sweat camp is horrible, IMO, and that is why Old Swamp Camp, VU9 was optimal (or VU9 Nea's TOO, btw). The athmosphere of old VU9 swamp camp is what one should aim to, in my opinion.
Agreed. Its always better to have GDs visible from the TP @ all times to esure complete newbies thats nether been there can easaly find the rest of the group and dont think the place is "dead" when they get there.
- Make spawn more close to the tp; when sweating, or beginning hunting, you die several times, and reaching fast your point is important; plus, having spawn close helps seeing GD on radar, and facilitates gathering, IMO.
- Create a revival OUTSIDE the command post. Dont need to say why.
When creating an entry point for newcomers, one should have in mind ease of use: that is why Calypso sweat camp is horrible, IMO, and that is why Old Swamp Camp, VU9 was optimal (or VU9 Nea's TOO, btw). The athmosphere of old VU9 swamp camp is what one should aim to, in my opinion.
I agree with your feedback, having had a look there today the mobs do need to come closer to the TP. The longer term plan is to create a whole new building for the quarry which will have the revive outside. The command post is a temporary building while we test the area and look to fine tune it.
What ideas do you guys have for the building. I'm thinking a curved building that fits into the Quarry nicely, maybe 2 levels with a bar/lounge upstairs and a big curved balcony. Maybe even a few shops downstairs that could stock new player gear would be good too.
OH David that would be great I am very happy how you work on your planet and I am sure it will be the best Planet in future
(and no I am not a fanboy) it is only the truth
I wish MA would learn to work like the A-Team........than we had the best Universe ever, but I fear they are too stubborn to change theire style they will never learn that happy customer much easier fill theire pockets
But however The Quarry is great and we try to fill it up with life
Good Work
Exilent idea David and can already imagine how it will look
Just an extra note on the second story of the building or telivaters in the building, Perhaps you can connect the top of the quary with the bottom because its fatal to newbies who jump off the top of the quary to get to the bottom "took 97.x damage when I jumped off last night".
You can also perhaps add a landing pad or 2 for VTOLS that deliver newbies.
I agree with your feedback, having had a look there today the mobs do need to come closer to the TP. The longer term plan is to create a whole new building for the quarry which will have the revive outside. The command post is a temporary building while we test the area and look to fine tune it.
What ideas do you guys have for the building. I'm thinking a curved building that fits into the Quarry nicely, maybe 2 levels with a bar/lounge upstairs and a big curved balcony. Maybe even a few shops downstairs that could stock new player gear would be good too.
Don't forget if you're going to put mobs closer. MA's AI. Is universal correct? Well if someone shoots or start sweating a handraada, and there is several other people in radar. The mob will start running to other guy. And atm, the mob actually runs back to TP when it sees a green dot. Even when people sweating. So If put mob closer. You guys gotta make so turret will only kill it if its like 5 meter away or so. Dunno if you guys can change that or if its a "MA" Thing.
The guy that suggested Revival outside, that's a great idea!
One thing about carabok. They really should be closer too. Because a newbie, needs to run mob when dry back to turret. But currently they are so far out. So it will take awhile. That's why I suggested, to put a rookie carbine/rifle into TT. So newbies can afford it much sooner than being forced to deposit day 1.
I did swunt team 2 times last night. Was really nice except when, they would run to other players in radar/hunting ect. Maybe you guys can change it's AI. So it will only go to other target that is < X meter at radar, when targeting it.
GeorgeSkywalker- 07-07-2011, 07:55vBulletin Message